#pragma once
#include<Windows.h>
#include<d3dx9.h>

#include<string>


using namespace std;

class FWGame;
class FWSurface;
class FWTexture;
class FWDirectShow;
class FWContentManager
{
private:
	FWSurface* _mySurface;
	FWTexture* _myTexture;	
	FWDirectShow* _mySound;
	FWGame* _gameObject;

public:

	FWContentManager(FWGame* game);
	FWSurface* loadSurface(string fileName);
	FWTexture* loadTexture(string fileName);	
	FWDirectShow* loadSound(string fileName);
	~FWContentManager();

};